Ruadine DEMO (2020)

Single character dungeon crawler that is currently in development on itch.io with a slated release date sometime this year (2022). You can find a web-based demo there, though like is often the case with these, it’s a double-edged sword as the demo killed all my interest in the game. Looks nice enough on screenshots, but actually playing it wasn’t much fun, due to two things mainly.

First of all, this feels incredibly on rails with all locations single-spaced. If you play it you will realize what I mean. Even single rooms are just single-square locations and any interactivity is just looking in the right direction and clicking a button (not anywhere on screens in an interactive sense). Also going through doors is badly done, the screen fades to black and you basically teleport to the other side of it, which is just weird.

The second big problem is the combat. It’s sort of real-time but is a variation on Final Fantasy’s ATB system, where a gauge fills up and only at certain points you can take action. Where ATB worked well (a simple gauge and when filled you could choose various actions), in Ruadine you can freely switch between active and defensive actions on the fly, while the gauge here can reach up to 4 levels of strength (the longer you wait the bigger is your final action) and you can fill it with either attack or defensive actions until you decide to trigger them.

Both real-time or turn-based combat (or other combat systems) can work well, as long as they put the player in control of it. This combat system here instead feels like I’m wildly clicking around, waiting for the gauge to fill, with no idea whether what I’m doing works or not. It’s really a terrible clusterfuck of a system and not really enjoyable.

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