
I basically gorged myself on the first book of the web serial A Practical Guide to Evil in one long session. This accounts for roughly 350+ pages or so of a total of 7800 pages sorted into 7 books, which by basic calculation of length means the later books will get increasingly longer.
It’s sort of an inversion of high fantasy (the title may have been a hint) where the main protagonist gains the name of a role, basically enshrined archetypes for both heroes and villains fighting a proxy fight for the gods over whether good or evil should win. As expected, our protagonist doesn’t become a hero but takes up a villain role. Her long-term plan is to make sure that local petty tyrants of the empire that has broken and conquered her native kingdom 20+ years ago won’t go unpunished and that most of the people will make a decent living under the rule of the Dread Empire that lords over them.
If you think this will be a “The road to hell is paved with good intentions” kind of story, you’re half-right. There’s nothing subtle about where this is going, neither when it comes to the character nor the overall narrative. Our main protagonist, an orphan (or to be precise, a foundling) kills her first two people pretty fast and more blood and life are shed along the way as the story develops. The big issue in book 1 of the series is aligning Catherine Foundling’s (the name given to her) abstract notions of doing evil for good’s sake and the reality of it, which is far more intense than she could have expected, though she grows into it.
This is a captivating read, often making you forget that the main character isn’t good or anything despite her intentions. But the old rule of storytelling holds true, whoever is the viewpoint character, we want to see succeed. And since there are levels of evil at play, multiple villains vying for control of Catherine’s villain role, for the powers her mentor represents (he’s basically the main general and butcher for the empress of the Dread Empire), and even heroes who don’t seem as good as they make you believe, it’s all kind of gray.
It’s a massive power struggle on multiple levels and our protagonist often survives only by the teeth of her skin, her improvisation skills, her dogged will, and the occasional power infusion from her named role. Truly exciting stuff to be honest and I have to hold myself back not to gorge the rest of the series too fast.
The closest this comes to in style is as if Glen Cook had written a young adult novel (and not just because he had written a fantasy series called the Dread Empire). The author of “A Practical Guide to Evil” has the same effortless seeming skill in naming characters and regions that evoke real-world geography to create a unique and richly populated fantasy world.
Even when you can’t remember every name of one small region fighting another city-state two pages later it still leaves the impression of a “real” world full of Realpolitik where good and evil are very malleable concepts and have no meaning despite the real, living and breathing fantasy archetypes of heroes and villains. It’s a dog-eat-dog world where the good guys are only marginally better than the bad and survival is the only thing that matters. Where the villainy of the protagonist doesn’t seem as bad compared to the insanity and callousness some of the other factions showcase.








