Jumpman, a nifty retro platformer that has nothing to do with the 1983 Jumpman, is one of those games that really make me appreciate the freeware/indy gaming scene. At first it looks nearly a bit too retro and when you start playing you might wonder what the fuzz is, the handling of your character is quite sluggish and there’s no real challenge.
But once you’ve beaten the first level and seen the second swoop up out of the background, you’ve seen one of many nifty elements the game has to offer. It’s not really a gameplay element, but it’s still awesome, as if entering deeper and deeper into a 2d retro gaming world with each levels stacked upon each other.
The real fun starts when you’re allowed to rotate the levels, which at first is used primarily to reach certain platforms more easily, but later on is needed to solve some easy puzzles. There are still more unique gameplay elements to discover, but I don’t want to spoil all the fun.
One thing that I really liked was how the game always managed to remain entertaining up to the end. The game is not too difficult, but in this case I see that as an advantage, as similar retro platformers often rise the difficulty so high that finishing the games becomes more of a shore than fun. Jumpman never does and replaying it is just as fun.