by MitchHM . (Download)
Difficulty balance is one of the most important elements of a game, but people only notice it when something is off. Some games have a steep learning curve, some a flat one. Rakker doesn’t have any, the short, 3-level platformer is hard from the very beginning. When combined with the sometimes imperfect enemy collision (these damn frogs in the third level), it can be frustrating. Still, the game does look nice and the gameplay, apart from the mentioned frustrating parts, is good.