As far as value for money goes, this was the best pledge I ever did on kickstarter. Crayon Chronicles is one of the few games that came out on time and completely delivered. While it looks like a kids game, with the whole crayon art approach, underneath is a typical roguelike: Permadeath, randomized levels (though the overall level progression always remains the same (school, graveyard, swamp/ghost town, final dungeon)) and turn-based movement.
Admittedly, the style is not for everyone. It’s not just the crayon look. Every weapon, every cut scene between the levels, absolutely everything is done in a cutesy, kiddy-style, despite the fact that the game itself is never as forgiving as, say Dungeons of Dredmore, where you can easily beat everything with save scumming (okay, you can do that too here, but it’s a bit more cumbersome).
Weapons range from the expected (swords, hammers, bows) to the unexpected (ladders, rulers). Likewise armor or health items. Despite the sometimes unusual items, the underlying systems are pretty typical for CRPGs. You level up by collecting enough exp (which allows you to raise two of four attributes (power, dodge, aim and luck)), use better armor to boost your stats and better weapons to deal more damage. No magic though.
One original gameplay element I really liked (okay, original to me, maybe it’s been used somewhere else before) was how you could regenerate health. Most roguelikes either completely shun regenerative health or allow you to regenerate by moving around (which often makes those games a bit too easy). In Crayon Chronicles, you only regenerate health by getting a critical hit, using rare health items or by opening new areas. Which essentially forces you to move on, explore and fight. Which is pretty clever and ensure that you don’t just idle around until you’re back to full health and instead forces you to take your chances.
Really, really like the game. Like I said, best buck I spent so far on games on kickstarter.