
It rarely happens, but sometimes I like prequels. Underworld: Rise of the Lycans is not one of them. I’m not sure exactly why I generally don’t like prequels. My default answer is that already knowing how the story turns out takes all the fun away, but that doesn’t really make sense, since I love some movies despite having seen them countless times.
I think what makes me go sour on prequels is something a little more subtle. It has to do with how you approach writing a story, where the biggest constraint on everything is a fixed ending. Even if you have an ending in mind when you normally start writing a story, you pulp it as soon as you realize it doesn’t work anymore. With a prequel you can’t do that, the ending can’t be pulped. It’s a constraint not easily evaded and often this fact harms the whole story.
Not that Underworld: RotL is somehow bad, but like many prequels there’s a predictability to how the plot unfolds and how everything plays out that’s not much fun to watch. Plot and characters are mere puppets, only there to string you along to arrive at the already known ending (the conflict between werewolves and vampires that is the background for the first two movies). It’s not really bad, but I wasn’t really engaged or interested. Hopefully the next Underworld is more satisfying.








