
Once upon a time, after they had transformed one world into four worlds, the Sartan imprisoned their arch-enemies the Patryn into a labyrinth. Over time the labyrinth became sentient, sadly it had quite a demonic mind, hunting the Patryn for generations. When the first Patryn escaped from the labyrinth, he realized that the Sartan had vanished long ago. Bent on taking over the four worlds, one of the Patryn has been sent to scout them.
In some ways the DG cycle had some of the best world-building of Hickman’s/Weis’s career, on the other hand it’s still very rooted into tried and true fantasy formulas: the four elements of earth, water, air and fire, a good versus bad conflict, the whole elves, humans and dwarves race thing. Still, sometimes it counts what you do with the tried and true, and here they really made it look good.
While the world-building was excellent, it strangely had a detrimental effect on the storytelling, as if eager to use every detail they had made up, the first four books of the DG cycle are used to introduce every of the four worlds in tedious detail. Instead of jumping into the books by looking through the eyes of the Patryn agent, nearly every of these four books follows for the first third some not very interesting characters of these worlds to set things up. Which makes for some very pedestrian passages at the begin of these books before the real action starts. And only after book four begins the real story to move, the conflict between the Sartan and Patryn.
And then came the last book, The Seventh Gate, which was a big disappointment to me, instead of a grand finale, the whole cycle ended with a whimper. Most minor storylines were hastily solved, and some of the bigger shoved aside instead of really solved. The book felt incomplete and the ending too abrupt.